Or there is a zoom feature to make them larger. Enemies and player characters are at least 1/6 of the height of the screen. Large Game Elements: Game characters and other elements are large and distinguishable. This is different to a slider that increases contrast or brightness between light and dark. High Contrast: There is high contrast between elements that need to be distinguished from each other, such as characters, interactive objects and game environment, either by default or a high contrast mode. We've documented 6 accessibility features for Visual in Undertale which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. If you want to play Undertale, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility: Similar Games With More Accessibility Features for Controls Vibration Optional: Controller vibration not used in the game or you can disable it. No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s). Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action. This is in addition to the movement stick/button which is not considered a hold for this purpose. Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. Specific button operation required to play Keyboard Alone: Can play with just the keyboard. Multiple Buttons & Single Stick: Can play with multiple buttons and a stick. We've documented 6 accessibility features for Controls in Undertale which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs. This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking. Speaker Indicator: Textual captions indicate who is speaking. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.Īll Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. Large Clear Subtitles: Subtitles are large and clear, at least 1/20 (46 pixels on 1080 screen) the height of the screen, or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background. High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The general text used throughout the game in menus, instructions and other information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height of the screen. Large Clear Text: Text is large and clear or can be adjusted to be.
The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate. Moderate Reading: Moderate reading required.
We've documented 6 accessibility features for Reading in Undertale which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.